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[Text available only in English] The ability to make accurate and precise 3-D graphics is core to being able to represent
objects in the world effectively. There’s a marked difference between making accurate
graphics and realistic graphics. Most architectural drawings, diagrams, and visualizations
aren’t particularly realistic, but they are very data rich. They behave the way we
expect them to behave when we change the view, rotate the object, or change the distance
at which we view the object. When you’re creating an interface, this...
[Text available only in English] The ability to make accurate and precise 3-D graphics is core to being able to represent
objects in the world effectively. There’s a marked difference between making accurate
graphics and realistic graphics. Most architectural drawings, diagrams, and visualizations
aren’t particularly realistic, but they are very data rich. They behave the way we
expect them to behave when we change the view, rotate the object, or change the distance
at which we view the object. When you’re creating an interface, this is far more
important than accurately replicating a real-world object. Many times, but not all times,
creating a usable interface that provides legibility and usability trumps wowing a user
the first time they see som

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